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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
32 Game Development and Simulation with Unreal Technology
REMOVING THE PLAYER START AND THE PLATFORM
With the player mesh hidden, we need to remove the player start actor. This
actor is used to place the player when the game starts. Having the player start
actor will be useful when we want the game to start. But again, since we will be
switching between editing the level and playing it, this actor will force the start
location every time we play the level.
Therefore, not having this actor will alow us to play the level from any lo-
cation and helps with our design proc ess. Removing the player start is a very
simple task:
22. Find and Left-click on
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Publisher Resources

ISBN: 9781498706254