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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Terrains and Landscapes in Un real Engine 461
To apply the Walkway static mesh to the spline, we first selected all of its seg-
ments by clicking on the Segments button in the L andscape Spline sectio n
of the Details rollout. We then added one mesh slot (element) to the Spline
Meshes section and assigned the walkway mesh to this element. Now our spline
has a renderable static mesh that looks like a walkway made o ut of cobblestones.
ADJUSTING THE SPLINE AND FINAL TOUCHE S
After ap plying our static mesh, we fou nd a couple of issues in our spline that
needed final touches to finish it up. The first issue was with some portions of our
spline being buried ...
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Publisher Resources

ISBN: 9781498706254