
Terrains and Landscapes in Un real Engine 461
To apply the Walkway static mesh to the spline, we first selected all of its seg-
ments by clicking on the Segments button in the L andscape Spline sectio n
of the Details rollout. We then added one mesh slot (element) to the Spline
Meshes section and assigned the walkway mesh to this element. Now our spline
has a renderable static mesh that looks like a walkway made o ut of cobblestones.
ADJUSTING THE SPLINE AND FINAL TOUCHE S
After ap plying our static mesh, we fou nd a couple of issues in our spline that
needed final touches to finish it up. The first issue was with some portions of our
spline being buried ...