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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Terrains and Landscapes in Un real Engine 471
1. Find the Starter Conten t folder in the Cont ent Browser, and
Double-click on the Props f older to ope n it up.
2. In th e Props folder, find a mesh called SM_Bush.
3. Right-click on SM_Bush and choose Duplicate. This will make a c opy of this
mesh.
4. Rename the du plicated mesh to SM_LScape_Bush.
5. Right-click on SM_Rock and choose Duplicate. This will make a c opy of this
mesh.
6. Rename the du plicated mesh to SM_LScape_Rock.
7. Drag the SM _LScape_Bush mesh into your Meshes folder and choose the Move
Here option (just like what you did in Figure 7.40(a)). If y ou do not have this
folder, create it under the main Game folder.
8. Drag the SM _LScape_Rock mesh into your Meshes folder and choose the M
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Publisher Resources

ISBN: 9781498706254