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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
416 Game Development and Simulation with Unreal Technology
FIGURE 7.24: Landscape Texture C olors Modified.
h. Your network should loo k similar to Figure 7.23(b).
56. Save and apply your m aterial.
57. Now, if you go back to the main editor, after the shaders co mpilation is finished,
your landscape should lo ok more natural as shown in Figure 7.24.
58. Only one last thing is left before we finish up this Landscape Material. The mate-
rial (especially on the sandy area looks too shiny!). Let us fix this issue next:
a. Go back to your material (Mat_LScape_Textured) in the material editor.
b. Duplicate the three Layer Weight expressions, th e GravelLayer ...
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Publisher Resources

ISBN: 9781498706254