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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
A Top-Down Game with Blueprints 609
2. Double-click on the AI folder you just created to go into it.
3. Inside this new folder w e need to create a new Behavior Tree and a new Black-
board. To do this, per form the following tasks:
a. Right-click in the AI folder and choose
New->Miscellaneous->Behavior Tree.
b. Right-click in the AI folder again and select
New->Miscellaneous->Blackboard.
c. Name your Behavior Tree EnemyBT a nd your Blackboard Enemy BB.
4. Now, we need to create a new blueprin t for the Enemy Controller. Perform the
following ta sks:
a. When creating this blue print, click All C lasses.
b. Search for AI Controller and select it as the base-class (see Fig-
ure 9.40(a)).
c. Name this class blueprint Enemy Controller.
5. Now, go bac k to the ...
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Publisher Resources

ISBN: 9781498706254