A Top-Down Game with Blueprints 609
2. Double-click on the AI folder you just created to go into it.
3. Inside this new folder w e need to create a new Behavior Tree and a new Black-
board. To do this, per form the following tasks:
a. Right-click in the AI folder and choose
New->Miscellaneous->Behavior Tree.
b. Right-click in the AI folder again and select
New->Miscellaneous->Blackboard.
c. Name your Behavior Tree EnemyBT a nd your Blackboard Enemy BB.
4. Now, we need to create a new blueprin t for the Enemy Controller. Perform the
following ta sks:
a. When creating this blue print, click All C lasses.
b. Search for AI Controller and select it as the base-class (see Fig-
ure 9.40(a)).
c. Name this class blueprint Enemy Controller.
5. Now, go bac k to the ...