Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
190 Game Development and Simulation with Unreal Technology
Dot Product: Th is expression takes two vectors as input and returns a scalar value
that is equal to the dot product of the two input vectors. Mathematically speaking,
the dot product will c reate a scalar that is proportional to the Cosine of the ang le
between the two input vecto rs.
Let X and Y be two vector s. The dot product of these two vectors is calculated
according to the following equation:
X Y = |X| · |Y| · cos(
θ
) (4.5)
where
θ
is the angle betwe en vectors X and Y.
TABLE 4.20: Dot Product
Inputs
A: Takes in a value or vector any length as the first vector.
B: Takes in a value or vector ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254