
Visual Effects and Cascade in Unreal Engine 351
1. If you have not created the demo room, perform the tasks in Tutorial 6.1 on page
309 to create a project which includes a Demo Room, a Player Start, and a
Demo Display item as shown in Figure 6.13.
2. In the con te nt browser, loo k for a folder inside the Demo Room folder called
Blueprints and open it.
3. Drag a copy of Display Item onto the level and place it to alo ng a wall. Change
its properties to the following:
Number: P-4.
Description: Fire Emitter . . .
Type: Square-L
4. Save your level so far.
ORGANIZING ASSETS
Now that we have our level availab le , we will organize the particle systems we
create ...