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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Visual Effects and Cascade in Unreal Engine 351
1. If you have not created the demo room, perform the tasks in Tutorial 6.1 on page
309 to create a project which includes a Demo Room, a Player Start, and a
Demo Display item as shown in Figure 6.13.
2. In the con te nt browser, loo k for a folder inside the Demo Room folder called
Blueprints and open it.
3. Drag a copy of Display Item onto the level and place it to alo ng a wall. Change
its properties to the following:
Number: P-4.
Description: Fire Emitter . . .
Type: Square-L
4. Save your level so far.
ORGANIZING ASSETS
Now that we have our level availab le , we will organize the particle systems we
create ...
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Publisher Resources

ISBN: 9781498706254