
Visual Effects and Cascade in Unreal Engine 361
v. Expand Distribution.
vi. Make the following changes to Distribution:
Distribution: Float Uniform
Min: 5.0
Max: 10.0
vii. Expand the Radius Sc ale.
viii. Expand Distribution.
ix. Make the following changes to Distribution:
Distribution: Float Constant
Constant: 500.0
x.
Expand the Ligh t Exponent.
xi. Expand Distribution.
xii. Make th e following changes to Distribution:
Distribution: Float Constant
Constant: 2.0
b. Save your P_Fire_Light particle system and close (or minimize) the Cas-
cade Particle Editor.
c. Now in the main e ditor, we will apply this particle system to the duplicated
particle emitter actor