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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Visual Effects and Cascade in Unreal Engine 361
v. Expand Distribution.
vi. Make the following changes to Distribution:
Distribution: Float Uniform
Min: 5.0
Max: 10.0
vii. Expand the Radius Sc ale.
viii. Expand Distribution.
ix. Make the following changes to Distribution:
Distribution: Float Constant
Constant: 500.0
x.
Expand the Ligh t Exponent.
xi. Expand Distribution.
xii. Make th e following changes to Distribution:
Distribution: Float Constant
Constant: 2.0
b. Save your P_Fire_Light particle system and close (or minimize) the Cas-
cade Particle Editor.
c. Now in the main e ditor, we will apply this particle system to the duplicated
particle emitter actor
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Publisher Resources

ISBN: 9781498706254