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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Terrains and Landscapes in Un real Engine 421
FIND ON THE WEBSITE
To find updates to this tutorial and u pdated instructions about its implementa-
tion on other UE 4 versions, please visit the book’s companion Website at:
http://www.RVRLAB.com/UE4Book/
TUTORIAL 7.5 Creating a Cave Opening
If you have not c ompleted Tu torial 7.1, go to page 386 to create a Landscape.
We w ill ne ed this landscape to complete our work below.
CREATING TH E LANDSCAPE HOLE MATERIAL
In this section we will modify our material to allow for it to be used a s a Land-
scape Hole Material.
1. Go ba ck to the main editor a nd look for your material folder.
2. Double-click on the
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Publisher Resources

ISBN: 9781498706254