Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
A Top-Down Game with Blueprints 599
(a) (b)
FIGURE 9.32: (a) Level Blueprint. (b) When Character is Destroyed by Means of On De-
stroyed Event.
FIGURE 9.33: The Game over Cut-Scene Network.
8. Drag your RotationChar character you created onto the level.
9. Select your RotationChar in the level by clicking on it.
10. With the RotationChar still selected, go back to the Level Blueprint. Right-
click on the canvas of the Event Graph and search for a new node called On
Destroyed. This is an Event node, and therefor e looks red.
11. Place the On Destroyed event below the GameOver Ca m era reference (see
Figure 9.32(b)).
12. Since you had the RotationChar selected ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254