
A Top-Down Game with Blueprints 599
(a) (b)
FIGURE 9.32: (a) Level Blueprint. (b) When Character is Destroyed by Means of On De-
stroyed Event.
FIGURE 9.33: The Game over Cut-Scene Network.
8. Drag your RotationChar character you created onto the level.
9. Select your RotationChar in the level by clicking on it.
10. With the RotationChar still selected, go back to the Level Blueprint. Right-
click on the canvas of the Event Graph and search for a new node called On
Destroyed. This is an Event node, and therefor e looks red.
11. Place the On Destroyed event below the GameOver Ca m era reference (see
Figure 9.32(b)).
12. Since you had the RotationChar selected ...