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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Unreal Visual Scripting with Blueprints 105
FIGURE 3.14: Rearranging the Net works in the E vent Graph for My Character.
21. We rearranged the graph in this way because we cannot create copies of the In-
putAxis nodes and the result would b e wires running across other nodes which
would create confusion. Keep this in mind when you are creating more complex
logic tree s in your event graph as th ey can become unreadable quite easily.
22. Now we need to add another function to the Fla shlight comment box. Select
the Flashlight c omponent from the list on the left side of the bluepr int editor.
23. Right-click somewhere inside of the Flashlight comm e ...
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Publisher Resources

ISBN: 9781498706254