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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
496 Game Development and Simulation with Unreal Technology
the level. The Reflection Ca pture acto r will rec eive indire ct and static lighting
from the scene and create a cubemap for the reflections to be projecte d onto
parts of the scene that receive re flection (i.e., parts of the scene that are within
the actor’s area of influence). We placed a Sphere Reflection Captu r e actor
close to the surface of the river and made its area of influence large enough to
affect the entire river.
Once the Reflection Cap ture actor was set up in the scene, we changed the
roughness of our water material to 0. This change makes the water material very
reflective. The material is already set up to be fully metallic, so the specularity
of our material is taken care of.
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Publisher Resources

ISBN: 9781498706254