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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
624 Game Development and Simulation with Unreal Technology
IMPLEMENTING HIT FLASH ON ENEMY
Now, we will set up the network in blueprints responsible for showing a flash
on an enemy’s body w hen p la yer projectiles hit it.
15. Open u p the Enemy blueprin t.
16. Create a new variable called MeshMat in the Enemy event graph.
17. Change the type of this new variable to Material Interface. To do this, you
can either click on the drop -down box next to the Variable Type a nd search for
Material Interface in the search bar, or open the O bject Reference tab an d
scroll down to Material Interface (see Figure 9.54(a )).
(a) (b)
FIGURE 9.54: (a) A dding a Material ...
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Publisher Resources

ISBN: 9781498706254