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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
110 Game Development and Simulation with Unreal Technology
(a) (b)
FIGURE 3.18: (a) Lamp Placement in Editor. (b) Lamps When Game is Bei ng Played.
26. Go ahead and place four WallLam p blueprin ts on one of the large walls.
27. Once this is done, build the level. To d o this, Left-click on the Build button on
the toolbar.
28. Save th e level and all assets in the Content Browser.
29. Play the gam e to see your lights in-game.
ADJUSTING THE LIGHT BRIGHTNESS
The lights appear to be work ing at this point but they are a little dim (see Fig-
ure 3.18(b )). This is n o problem because, even though we h ave placed fo ur
lights in this scene, we only used
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Publisher Resources

ISBN: 9781498706254