
110 Game Development and Simulation with Unreal Technology
(a) (b)
FIGURE 3.18: (a) Lamp Placement in Editor. (b) Lamps When Game is Bei ng Played.
26. Go ahead and place four WallLam p blueprin ts on one of the large walls.
27. Once this is done, build the level. To d o this, Left-click on the Build button on
the toolbar.
28. Save th e level and all assets in the Content Browser.
29. Play the gam e to see your lights in-game.
ADJUSTING THE LIGHT BRIGHTNESS
The lights appear to be work ing at this point but they are a little dim (see Fig-
ure 3.18(b )). This is n o problem because, even though we h ave placed fo ur
lights in this scene, we only used