
A Top-Down Game with Blueprints 589
[Root]CapsuleComponent. Change its Capsule Half Height to 40 and Ra-
dius to 20.
ENEMY COLLISIONS
Now, with our enem y components created, let us establish its collision system.
7. We will now change the Collision prop erties of our enemy.
a. Still in the Details rollout of the [Root] CapsuleCompon ent, go to the
Collision section.
b. Change the Collision Presets to Custom.
c. If the Collision Presets is closed, click on the triangle icon to expand it.
d. Make sure that Collision Enabled is set to No Physics Colli sion.
e. Change the Object Type to E nemy (Figu re 9.25(a)).
f. Leave all Responses as Blocked.
g. Now,