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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
A Top-Down Game with Blueprints 589
[Root]CapsuleComponent. Change its Capsule Half Height to 40 and Ra-
dius to 20.
ENEMY COLLISIONS
Now, with our enem y components created, let us establish its collision system.
7. We will now change the Collision prop erties of our enemy.
a. Still in the Details rollout of the [Root] CapsuleCompon ent, go to the
Collision section.
b. Change the Collision Presets to Custom.
c. If the Collision Presets is closed, click on the triangle icon to expand it.
d. Make sure that Collision Enabled is set to No Physics Colli sion.
e. Change the Object Type to E nemy (Figu re 9.25(a)).
f. Leave all Responses as Blocked.
g. Now,
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Publisher Resources

ISBN: 9781498706254