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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
636 Game Development and Simulation with Unreal Technology
Usage Example: This expression can be used to change the color of a mesh as it
moves across the world, or to apply the same material to different parts of th e
level geometry and have the engine change the color of eac h part according to its
location –i.e., geographically color-coding objects.
OBJECT RADIUS
The Object Radius generates an output value equal to the radius o f a given object
in Unreal units. Scaling is taken into account and the results can be unique for each
individual objec t.
Usage Example: Connecting a network based on this object to the Emissive chan-
nel of a material node will make the mesh on which the material is applied to
brighten up and glow as the mesh gets bigger ...
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Publisher Resources

ISBN: 9781498706254