Skip to Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
AUTHORIZED DIGRESSION: ORBB VS. CARMACK
When we were making Quake III: Arena, John Carmack —
co-founder, co-owner, and chief coder at id Software — found
Orbb very disturbing. The character just didn’t seem like it
should be running around in the Quake world firing rockets at
you. John Cash (a former programmer at id) relayed to me
one day that Orbb freaked Carmack out so much that he lost
games because of it. For a period of several days we all tested
this theory by chasing poor Carmack around on the tourna
-
ment levels with the very disquieting and (apparently) creepy
Orbb.
FYI: FUNCTIONALITY OVER FORM I’m always experi
-
menting with different ways to ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883