
AUTHORIZED DIGRESSION: ORBB VS. CARMACK
When we were making Quake III: Arena, John Carmack —
co-founder, co-owner, and chief coder at id Software — found
Orbb very disturbing. The character just didn’t seem like it
should be running around in the Quake world firing rockets at
you. John Cash (a former programmer at id) relayed to me
one day that Orbb freaked Carmack out so much that he lost
games because of it. For a period of several days we all tested
this theory by chasing poor Carmack around on the tourna
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ment levels with the very disquieting and (apparently) creepy
Orbb.
FYI: FUNCTIONALITY OVER FORM I’m always experi
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menting with different ways to ...