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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Create the Loft Shape
With the first set of loft lines done it’s time to make the loft shape. I
use a simple triangle because I’m going to apply MeshSmooth to
create the high-res version and can keep the shape relatively
simple.
Try to keep the shape about the size you want the largest part of the
hair strands to be. You can actually make it any size you want
because of the ability to change the shape after the loft is created
(we’ll discuss this more later).
560 Part III / Texturing
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Publisher Resources

ISBN: 9781556220883