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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Once they’re done they look something like this:
Creating the Other Hair Strand Layers
Another aspect of hair is the intertwining of the strands. With the
first layer done, the second and third need to be created with this
sort of interaction kept in mind. Now that I have a few stands done I
could take any one of them, clone it, and move it into the right posi-
tion. However, through experience, I’ve found that it’s really just as
efficient to make new splines and create new loft objects.
I make the splines for the second layer and position them just above
the gaps made by the first layer.
570 Part III / Texturing
I’ve color-coded the layers so they’re ...
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Publisher Resources

ISBN: 9781556220883