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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Index
A
anatomy, 15-18
Angle Snap, 155
animation system, effect on design, 7-8
armpit, creating, 312-313
arms,
adding detail to, 321-331
arranging elements for mapping,
526-528
attaching to torso, 308-311
detaching, 383-384
merging from max file, 296-298
mirroring, 314-321
optimizing, 423-430
shaping, 302-307
asymmetry, 17
B
back,
optimizing, 397-398, 432
shaping, 243-251
backfaces, deleting, 567
background color, setting, 518
bangs, see also hair
adding, 145-146
applying material to, 503-504
assigning mapping coordinates to,
498-499
connecting to head, 148-150
creating material for, 500-503
optimizing, 373
bitmap, 442-443
creating template with Texporter,
471-473, 484-485, 513-514, 534
loading, 489-490
refining with Photoshop, 486-488
body,
arranging elements for mapping,
522-531 ...
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Publisher Resources

ISBN: 9781556220883