Load Callisto37.max if you want to check over the final mesh, but
that does it for the optimization process. Hopefully I’ve not left you
scratching your head in a daze! I’ve spent a lot of pages on optimiza
-
tion because in the end, it really is the heart of low-poly modeling
for characters. Why? Because as you model, you should constantly
be asking yourself where you could save a few faces. Unless there
is a definite need or use for a high-poly version, do your best to
optimize as you go and crunch the mesh down even further at the
end to meet your target face count.
Too often I see a mesh or a game that has models in it that could
have been optimized ...
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