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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Load Callisto37.max if you want to check over the final mesh, but
that does it for the optimization process. Hopefully I’ve not left you
scratching your head in a daze! I’ve spent a lot of pages on optimiza
-
tion because in the end, it really is the heart of low-poly modeling
for characters. Why? Because as you model, you should constantly
be asking yourself where you could save a few faces. Unless there
is a definite need or use for a high-poly version, do your best to
optimize as you go and crunch the mesh down even further at the
end to meet your target face count.
Too often I see a mesh or a game that has models in it that could
have been optimized ...
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Publisher Resources

ISBN: 9781556220883