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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Since I mirrored the object previously and didn’t reset the xform on
this mesh, you must build the faces in a clockwise direction instead
of the usual counterclockwise.
FYI: FINALLY! THE SECRET OF BUILDING FACES REVEALED
I finally found out through a helpful guest at a Game Devel
-
oper’s Conference talk the reason why 95 percent of the time
you build faces in max in a counterclockwise direction and the
other odd 5 percent you build them in a clockwise direction:
Mirror. If at any time your object has been mirrored and the
transform hasn’t been reset in some way, you will build the
faces of that mirrored mesh in the opposite direction you nor
-
mally would: ...
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Publisher Resources

ISBN: 9781556220883