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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Next, move on to the lips…
…and make them more rounded.
Chapter 4 / The Head and Face 107
Take some time to shape the mouth and cheek area by divid
-
ing/turning edges and moving the vertices around until they look
something like this:
The mouth is defined so it will be easier to texture later on. This is
a detail that’s usually lost in a low-poly head but you can always
optimize it later if needed. Time to move on to the eyes and brow.
108 Part II / Modeling
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Publisher Resources

ISBN: 9781556220883