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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 1: Extrude Faces from the Head
Start in either a Right or Perspective viewport and go into the Face
sub-object menu . Go up to the Rectangular Selection Region
icon and hold it down: . Then choose the Fence Selection
Region icon .
Now select all the faces of the back left side of the head (not the ref
-
erence copy) as illustrated below:
Chapter 5 / The Hair 123
Rotate the view around so you can get a better sense of how much
you’re going to need to extrude.
Over on the Modify panel under the Edit Geometry sub-menu,
press the Extrude button to make it ...
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Publisher Resources

ISBN: 9781556220883