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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
UVs, see UVWs
UVW map, assigning to body, 529-531
UVW Map modifier, applying, 470-471,
513
UVWs, 442-444
tweaking, 491-498
V
vertex types, 161
vertices,
adding, 83-86, 130-136
adjusting, 161-164, 458-469
hiding, 130, 346-353
identifying key, 344-346
moving, 125-129
welding, 136-138, 174-179, 206-212
View Align option, 142
viewport,
resizing, 64-65
undoing changes to view, 254
Visible Edge toggle, 84
W
Weld coincident endpoints message, 64
Weld Selected option, 138
work environment, 23-24
Z
Zoom Extents vs. Zoom Extents
Selected, 60
584
Index
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Publisher Resources

ISBN: 9781556220883