Skip to Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
FYI: WELD VERTEX SETTINGS When welding a group of
vertices into a single vertex, most of the time I just enter a big
number in the Weld Selected box and hit Enter. This is obvi
-
ously overkill and after a while it gets pretty intuitive judging
how much tolerance the vertices have to collapse, but it makes
sure the weld is going to take. Making multiple welds across a
bunch of vertices takes trial and error to dial in the right num
-
ber. This can be a great time-saver and turns into an effective
tool for optimizing a high-res mesh, too.
Step 5: Just Match the Guide
Before I turn this into a book solely dedicated to making a head of
hair, I’ll stop here ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883