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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 2: Identify Key Vertices of the Boot
Go to Customize|Preferences, click on the Viewports tab, and
uncheck the Show Vertices as Dots box so the vertices are small
crosses, and hit OK.
Right-click on the boot, click
on Properties, and check the
Vertex Ticks box so the ver
-
tices of the shape are visible
all the time.
Again, the mesh consists of
1,440 faces and 758 vertices.
This means the vertices
make up approximately 53%
of the faces in the shape.
Another way to think of it is
in a ratio. The faces-to-verti
-
ces ratio of the boot is about
2-to-1. Thusly, to create a
200-face boot you want the
same 2-to-1 ratio when decid
-
ing not only which vertices to
keep, ...
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Publisher Resources

ISBN: 9781556220883