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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 1: Merge a High-Res Boot
Load Callisto24.max and merge the boot object from Boot.max on
the CD.
To save time, I’ve already aligned it with the reference so you don’t
have to position or scale it. Your job is to identify which vertices to
keep and which vertices to hide, leaving a vertex cloud to build the
low-poly version of the boot.
Chapter 10 / The Boots 343
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Publisher Resources

ISBN: 9781556220883