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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
241
The reason I didn’t have you spend much time on the back when
you did the torso earlier is because I wanted to wait until you got to
the shoulders and neck geometry. The upper back, neck, and shoul
-
ders are closely linked in both structure and function. Load
Callisto15.max from the CD.
The torso matches up great in the side view but if you look at it
from behind, it definitely doesn’t fit what a back should look like.
The back is a relatively flat region that broadens into and includes
the shoulders at the top, tapers down to the waist, and is defined ...
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Publisher Resources

ISBN: 9781556220883