Skip to Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Rotate to the front of the mesh and adjust these vertices to shape
the neck further. Again, do whatever it takes: Arc-rotate and switch
axes to get at the vertices and move them.
By now you should have an understanding of how to model through
mass creation and lots of tweaking. Again, if you’re new to model-
ing, this iterative approach takes time to master so don’t worry
about your speed…you’ll get quicker. If you’re experienced, you’re
probably not even reading this and have already jumped ahead to
the next step — the shoulder!
Chapter 8 / The Back, Neck, and Shoulders 261
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883