In this chapter you’re going to build a leg for Callisto and attach it to
her torso. Since you’ll be building her boot using a different tech
-
nique later on, you’re just going to concentrate on the waist down to
the mid-calf area. You’re also going to use a new building technique
similar to a Boolean that’s more like a manual Boolean: You will
shape an object to fit a specific region (in this case the posterior)
and attach it to the target mesh (the torso). Of course, there will be
lots of edge manipulation and vertex tweaking, as well as raw face
creation. First, make the main leg shape.
Step 1: Make a Cylinder
Load Callisto11.max and look at the guide ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month, and much more.