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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
In this chapter you’re going to build a leg for Callisto and attach it to
her torso. Since you’ll be building her boot using a different tech
-
nique later on, you’re just going to concentrate on the waist down to
the mid-calf area. You’re also going to use a new building technique
similar to a Boolean that’s more like a manual Boolean: You will
shape an object to fit a specific region (in this case the posterior)
and attach it to the target mesh (the torso). Of course, there will be
lots of edge manipulation and vertex tweaking, as well as raw face
creation. First, make the main leg shape.
Step 1: Make a Cylinder
Load Callisto11.max and look at the guide ...
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Publisher Resources

ISBN: 9781556220883