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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Creating the rules – step 3

A paper prototype is always an abstraction of what you get in a digital game, so it's more important than ever to get in only the essential stuff.

These are the rules I came up with:

Don't worry if these rules are not very clear to you, the point of this exercise is to understand the prototyping process more than the specific example!

For your reference, this is a screenshot of a few Battlehand Heroes cards at the time of the prototype creation:

Four cards from an early version of Battlehand: Heroes

As you can see, ...

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Publisher Resources

ISBN: 9781787121799Other