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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Avoiding content furnace

The term content furnace is often used when describing games that heavily rely on fresh content to sustain the interest of their players.

There's nothing wrong with creating highly focused, hand-crafted stories, but unless you're consciously aiming to deliver an experience with highly limited replay value, you'll have to plan for ways to keep the game seem fresh for longer. There are several ways in which you can limit content burn (or increase the amount of content to burn through) and hopefully keep your players' interest for longer.

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Publisher Resources

ISBN: 9781787121799Other