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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

User-generated content

Do you want a lot of content but don't want it to come from a soulless algorithm? Encourage your players to create and provide new content for each other!

There are many ways in which you can do this. In the past, PC games have often come with a set of map editors and content creation tools some of the best maps in games such as StarCraft and Heroes of Might and Magic were made by fans. Empowering and supporting an active modding community can also be a valid solution for prolonging your game's lifespan and appeal. However, it can also be very time-consuming and expensive to run, support, and moderate. Therefore, it makes the most sense for big, premium games such as Fallout and Elder Scrolls.

Nowadays, the online architecture ...

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Publisher Resources

ISBN: 9781787121799Other