April 2018
Beginner
476 pages
14h 4m
English
We have two mechanics here:
Early shooter games didn't have any reloading involved, but modern shooter games might have quite complex reloading mechanics, each with their own unique gameplay implications.
Imagine for example a classic FPS such as Call of Duty (CoD). Every weapon has a clip of ammunition that, once unloaded, has to be reloaded. This exposes the player to incoming attacks, creating a need for strategy for when to reload and a sense of danger in doing so: a fantastic game mechanic! See it in action as follows: