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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Listing and prioritizing information

As game designers, we often strive to provide our audience with deep, complex decisions. We sometimes think that, if players are confused, perhaps showing more of the stuff that's happening behind the hood will help explain the complexities of our systems. Unfortunately, in spite of our intentions, the tendency to show everything can actually impede decision making. This leads to players getting overwhelmed and struggling to focus on what's relevant and what's not. In short:

Total disclosure can lead to information overload.

Think of it this way. In a racing game, there's often no need to constantly highlight to the player that they're on the right way. Instead, we simply opt to display the wrong way

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Publisher Resources

ISBN: 9781787121799Other