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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Key feature set

This is a list of the features that make your game a great experience for your players. There's no need to include all the system you will be designing, but it is expected that a game concept includes all the main ones. This means that a healthy development cycle starts with a fundamental feature set that remains largely unchanged (unless things don't work out as expected and you find yourself in dire need of a big design pivot).

Some common key features are game modes, multiplayer guild systems, battle systems, playable characters, progression systems, and technical features (such as advanced AI or particular graphics). The list is as long as a designer's imagination can go, so make sure to include only the ones really relevant ...

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Publisher Resources

ISBN: 9781787121799Other