April 2018
Beginner
476 pages
14h 4m
English
As we already know from the opening paragraphs, level design can span a variety of tasks, from defining enemy spawn patterns to creating puzzles, sculpting, and populating an environment or even defining beat-maps in music games. Nevertheless, there are some processes and steps that can be applied to almost any content creation task, be it in part or as a whole. These steps are as follows:
Let's go through all of them in detail and explore some examples!