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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

The level design process

As we already know from the opening paragraphs, level design can span a variety of tasks, from defining enemy spawn patterns to creating puzzles, sculpting, and populating an environment or even defining beat-maps in music games. Nevertheless, there are some processes and steps that can be applied to almost any content creation task, be it in part or as a whole. These steps are as follows:

  1. The premise: Setting up a high-level vision
  2. The sketch: Expanding upon the design
  3. Grayboxing: Implementing and iterating on gameplay
  4. Art implementing: Dressing up your creation
  5. Final polish: Bug fixing and final adjustments before release

Let's go through all of them in detail and explore some examples!

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Publisher Resources

ISBN: 9781787121799