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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Combat systems

One of the major epitomes of the conflict metaphor is the combat. There are countless arguments against violence and depiction of fights and wars in video games, and indeed, because there is so much more to video games other than battles, fights, and violence, those arguments are often just empty words. It would be like condemning cinema because there are war movies. The reality about combat in video games (and all kind of games really) is that fighting is part of our nature. And while our society and culture have made it possible for us to avoid fights in our entire real lives, many people will always be fascinated by some of the characteristic elements of combat. Of course, many others won't. Not all games need to include ...

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Publisher Resources

ISBN: 9781787121799Other