Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Coming up with ideas

As we said, ideas can come from many different sources, so let's try to recap them in a practical list of activities that can help you come up with interesting concepts for future new games:

  • Play tons of video games, especially ones outside your favorite genres
  • Watch movies, TV, and theatre, and read books
  • Travel
  • Think how to turn your interests outside gaming into a game (bricolage, wine, fitness, art, music, traveling, and so on)
  • Analyze the market and think about unique games that are not quite there
  • Ask other people what they'd like to play that is not quite there
  • Deconstruct your favorite games, focusing on what would make them better
  • Go to game jams where you'll have a very restricted amount of time to create a ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other