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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

What to playtest?

Anything that cannot be verified within the confines of your development team is a potential playtesting candidate. A well prepared playtest will be confined to a particular set of questions that your team wants to answer, for example:

  • Are the controls easy to understand and use?
  • Do players like and care about their character?
  • Is this area/mechanic/enemy/puzzle too difficult or too easy?
  • Are people motivated to keep on playing?

Such questions and hypothesis are often a part of the production milestone and determine whether the game should continue as is, change its course, or even get canceled.

Testing the whole game without focus is rarely a good idea. The broader the spectrum of feedback, the harder it becomes to capture ...

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Publisher Resources

ISBN: 9781787121799