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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Reducing complexity

If complexity and depth grow together, how can we mitigate the former and favor the latter, then?

The implicit complexity of a game system, its rules and core mechanics, can be simplified only to the extent by which they don’t become trivial. This is a fact and there’s little we can do, except try to design them in the most elegant way. Luckily, there is something we can do to reduce complexity without affecting depth:

  • User Interface: We're going to talk about UI more in a later chapter. For now, keep in mind that a simple and elegant user interface is the first and most important way to reduce complexity. No one enjoys a screen cluttered with icons and buttons, even the most hardcore player doesn't want to click through ...
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Publisher Resources

ISBN: 9781787121799Other