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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Viewing perspectives

Similarly to camera type, the viewing perspective is often subconsciously set in your brain from the very first moment you think of the game being played.

It's good to be aware of the implications of the perspective of your choosing, and question whether it’s the best choice, or if there are alternatives you should prototype. A new perspective can result in a completely different feel and create space for previously unavailable game mechanics.

As pictured by the tower defense genre, changing the camera can lead to a vastly different gameplay experience. From the left: Fieldrunners, Dungeon Defenders, Sanctum
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Publisher Resources

ISBN: 9781787121799