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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Introduction

Unless you're going for a Dark Souls-like Darwinian difficulty (that is, you may have to learn from your mistakes, evolution by natural selection); any new game mechanic, be it a tool, an obstacle, an enemy type, or a puzzle has to first be introduced in the most basic (and safest possible) manner.

There are various techniques you can use to introduce new features and mechanics, for example, having another character perform an action first so that players can follow in their footsteps. We'll explore ways in which you can teach your players in Chapter 12, Accessibility.

The philosophy of Kishōtenketsu been used in games for quite some time, and some of the best recent examples can be found in modern Mario games such as Super Mario ...

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Publisher Resources

ISBN: 9781787121799Other