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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Summary

Writing and maintaining a GDD is a huge part of an everyday game designer's responsibilities.

We have discussed the different tools for writing game documentation, with their pros and cons, and we have defined the characteristics of a good GDD.

Modularity, in particular, is what keeps GDDs still relevant in the modern game development world, characterized by fast iterations and agile methodologies.

We also explored some practical writing techniques that game designers use to write effectively and on time.

Now that we have learned how to write and communicate a game design, we are ready to delve into the next section of this book: Designing the Gameplay.

We will learn how to create game mechanics and how their interactions create what ...

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Publisher Resources

ISBN: 9781787121799Other