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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Static

Simple, stationary cameras are used in many games where the game board is entirely contained on the screen such as Tetris. There are games that use a series of static cameras and toggle between them as needed. Examples of such systems can also be found in old semi-3D games such as the first Resident Evil, which often relied on pre-rendered backdrops. Controlling an avatar in 3D space with fixed cameras that often switch angles is particularly challenging and should be avoided:

In Resident Evil 1, ambiguous angles and disconnection between the camera and the character made for difficult controls

Interestingly enough, the effect of static ...

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Publisher Resources

ISBN: 9781787121799Other