Iteration – step 6
With the problems of the first play in mind, the iterative process of improving the prototype started: we tweaked the numbers, added a combo system, and switched some of the cards (for example, we removed all the healing cards from a hero that was supposed to be more focused on attacking).
By continuing to play the prototype, two other flaws emerged. Some battles were dragging on for too long in a sort of stall, so we added a damage crescendo after a certain number of turns passed. We also found that the combo was hard to line up and a bit unsatisfactory, so we decided on an extreme solution: lining up a combo means instant-killing the target hero. This little change spiced up the entire combat a lot, giving a great reward ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access