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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Iteration – step 6

With the problems of the first play in mind, the iterative process of improving the prototype started: we tweaked the numbers, added a combo system, and switched some of the cards (for example, we removed all the healing cards from a hero that was supposed to be more focused on attacking).

By continuing to play the prototype, two other flaws emerged. Some battles were dragging on for too long in a sort of stall, so we added a damage crescendo after a certain number of turns passed. We also found that the combo was hard to line up and a bit unsatisfactory, so we decided on an extreme solution: lining up a combo means instant-killing the target hero. This little change spiced up the entire combat a lot, giving a great reward ...

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Publisher Resources

ISBN: 9781787121799Other