April 2018
Beginner
476 pages
14h 4m
English
Back in this chapter introduction, we described level design as a huge, nebulous topic. Many pages later, and in spite of the overwhelming complexity of the subject, you hopefully feel more confident about approaching the creation of levels for your games.
We started by describing the 5 step approach to level design (from premise to polish), and explored the interactions between level design and storytelling. We then took a journey through a set of practical tips and tricks, from the use of realism and the philosophy of Kishōtenketsu (intro, development, twist, conclusion) to the complexities of light and darkness, practical use of space, and tips on multiplayer level design.
But that's not all! The subject of pacing (a concept briefly ...