Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Keep theme and pacing in mind

The style and execution of the UI should reinforce the pace and theme of the game. The subtle UI in Dead Space— where indicators and menus are holographically projected onto or from the character—fits the slower pacing of an immersive horror game. It also makes menu management a potentially risky move as the game is not paused when navigating various screens. Since all information is embedded right into the game world, players are driven further into it. Even the health indicator is part of the character's suit, blending with it seamlessly until players get hurt in which case it serves as a constant, brightly flashing reminder of the threat they're in. Embedding the UI into the game world is known as a diagetic ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other