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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Departure

In this act, the hero or protagonist's ordinary world is introduced and the normal routine is shaken when the hero receives a call to go on an adventure. The hero usually refuses the call, but a mentor figure steps in to encourage and advise him:

  1. The call to adventure: The hero is depicted in his ordinary world, leading an ordinary life. Suddenly, some information is received that calls the hero to a journey into the unknown.
  2. Refusal of the call: The hero refuses to give up his ordinary life. It might be because of fear, duty, insecurity...any excuse that holds the hero to his current ordinary world.
  3. Supernatural aid: Once the hero commits to his new mission (consciously or subconsciously), a mentor appears and offers his help. ...
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Publisher Resources

ISBN: 9781787121799